![]() I might be mistaken but, from what I've read on the web, the only difference between the two formats is the file size they can handle. Which leads me to a cuestion, why would Unity "not support". Just tried with a file created in Krita and exported to. Is there a solution for non-photoshop users or something that I missed while rigging character through classic png map? Thank you for your answer, When I tried doing it the old way, importing the png file with all pieces separated, I was able to put bones to secific sprites but I couldn't find way to parent these bones and found that whole "pose preview" function is totally useless that way. From checking youtube tutorial (afaik there is only one for the current version) and official documentation, I need the character exported in PSB file from Photoshop, but I draw everything in Krita and I don't feel like getting photoshop only for the sole purpose of this (I love the idea of putting in the whole character with bits and pieces already split as sprites, but why would this be only photoshop-exclusive when every graphic editor has layers nowadays?). ![]() I was able to do some basic rigs and animations in the previous version of 2D animation package (late 2018) but with the new version, I can't even set up bones and weights. I am new to 2D rig and animation in Unity and I am kind of confused with the new skinning editor.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |